Shunsui Kyoraku

#25 · Shinigami

Shunsui Kyoraku

  • ...When the Flower Wind Rages, the Flower God Roars, When the Wind of Heaven Rages, the God of the Underworld Sneers... Katen Kyōkotsu.

It's not good to keep forcing yourself to fight. If you keep going like this, you'll lose your life.

TLDR

Squad 8 Captain and a refined dual wielder. Disrupts the flow of battle with his unique stance. Made for close combat with moves to easily control offense and defense at close-range. His Special Flash Attack covers a large distance at once, making it easy to close gaps. In addition to being able to seize the initiative in close combat, his personal skill is also useful on both attack and defense. Awakening activates 'Children's Game', which initiates special battle rules that change randomly.

Overview

The laid-back Captain of Squad 8 and lifetime friend of Jushiro Ukitake, whose carefree demeanor belies his tactical genius and deadly fighting style. Despite his apparent laziness, he's one of Soul Society's most powerful and experienced Captains. As a Short Range fighter, he combines Melee combat with unique Ranged abilities through his dual-wielding style. His Gimmick mechanics revolve around his various 'Childrens Games' that are started by Awakening; after Awakening, one of three 'Childrens Games' will be chosen to play, being 'Draw', 'King of the Hill' and 'Tag'. Each of them have unique rules to remember, and gives Shunsui the possibility to fall into a devastating loss or unexpected victory through his Gambler playstyle; his Charge attacks reflect his unpredictable nature, allowing him to get an edge in these games, and to throw off his opponents. With high Defense, Technique, and balanced offensive stats, Shunsui excels at controlling the flow of battle through his various games, turning simple combat into deadly form of child's play.

Movelist

Move inputs — switch notation with the selector.

🎲 RandomnessChildren's Game selectionShunsui's Children's Game picks its game on a timed lottery rather than letting him choose. The timings are in the game data; the weighting between games is not.

The draw runs on a 300-frame lottery window, after 240 frames of preparation, and locks in 120 frames before it resolves. Both the game itself and its quick-action variant then go on a 480-frame cooldown.

His early-shot window is randomised too, between 120 and 480 frames, so the timing of that opening isn't fixed either.

The odds of each game being drawn aren't in the game files we can read — only the timing of the draw. Treat the selection as random with unknown weighting.

Timing constants

ConstantFrames
kyoraku_asobi_preparation_frame240
kyoraku_asobi_lottery_frame300
kyoraku_asobi_decide_frame120
kyoraku_asobi_cooltime_frame480
kyoraku_asobi_hayawaza_cooltime_frame480
kyoraku_early_shot_frame_min120
kyoraku_early_shot_frame_max480

From Script/CommonParam.fsv in the game files.

MoveInputCost
SI
S150 Reiatsu
S2100 Reiatsu
F
SF
Q

Mods (Canon)

Popular community mods that stay faithful to canon. Hosted on Nexus Mods and GameBanana.